Mar 01, 2008, 03:39 PM // 15:39 | #21 | |
Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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Mar 01, 2008, 04:05 PM // 16:05 | #22 |
Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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From what I have read, unless you have a really bad gfx card, the textures do not result in lag - and I myself have not witnessed any lower FPS from them either.
What DOES happen is that it takes longer for each player model to load (ever notice when you map into a town, the people fade into view one by one?), as Guild Wars has to process the textures harder. Also, I don't believe it downloads any new files to the DAT. I was told that the low and high definition textures are all the same "file" and are simply toggled by the game, so technically if you've seen the low definition texture before GW already has the high definition one. |
Mar 01, 2008, 07:43 PM // 19:43 | #23 | |
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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EDIT: Did we ever find out what that non-texmod way of making GW show other players in high res was? I don't want to run texmod as it's so horribly buggy, but if there is some other way I'd be interested in hearing about it. |
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Mar 01, 2008, 10:07 PM // 22:07 | #24 | |
Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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Mar 02, 2008, 02:25 AM // 02:25 | #25 |
Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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Yeah, which is why I use it - I don't like launching GW via texmod, it's just too annoying (though I guess one could make a command prompt shortcut that does it or something).
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Apr 20, 2008, 11:03 PM // 23:03 | #26 |
Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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Perhaps the new Community Relations Manager can offer some opinion on this?
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Apr 21, 2008, 12:14 AM // 00:14 | #27 |
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Kuntz hasn't been seen in sometime and hasn't played GW in months.He might be busy with rl or why.
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Apr 21, 2008, 12:46 AM // 00:46 | #28 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Why does it need official support, and why Arenanet go out of their way to give it support?
__________________
People are stupid. |
Apr 21, 2008, 12:44 PM // 12:44 | #29 | |
Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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Apr 21, 2008, 06:11 PM // 18:11 | #30 |
Desert Nomad
Join Date: Sep 2006
Location: Qu??bec
Guild: Legacy of Angels [Halo]
Profession: E/
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I use Kunt0r's KSMod (with UT99 sounds off) and haven't noticed a decreased FPS rate in large towns (Kamadan am1 for example) with an ancient nVIDIA 6800GS. Honestly though, anet doesn't need to add an option, the mod is super easy to install. They could however spread the word about the mod, make it available on their web page but I doubt that will happen.
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Apr 21, 2008, 08:13 PM // 20:13 | #31 | |
Hall Hero
Join Date: Feb 2006
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Apr 22, 2008, 06:52 AM // 06:52 | #32 |
Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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What part of Anet won't support mods are people not getting?
Supporting a mod like that would mean paying royalties to the mod maker + a lot of time spent checking the mod OR having a programmer spend lots of time to implement the thing in the engine itself (and while adding a feature sounds simple, adding a feature without mixing up the whole engine system is not quite as simple). And, even if the mod is nice, it's certainly not something Anet HAS to do. It's up to them to decide whether to do it - and they see a much broader picture than the players... |
Apr 22, 2008, 07:03 AM // 07:03 | #33 | |
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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The functionality is already in the program, all that's missing is a way for the gamer to turn it on. And there's no royalties to pay because it's ANets intellectual property. |
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Apr 22, 2008, 12:16 PM // 12:16 | #34 | |
Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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HighResArmorTowns = 0 to HighResArmorTowns = 1 Could be as simple as that... |
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Apr 22, 2008, 06:50 PM // 18:50 | #35 |
Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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I seriously doubt it.
Also note that there would be fallout from the people who would suddenly start having problems for overburdening their systems. "My GW crashes whenever there's a festival! Fix nao!" style. |
Apr 22, 2008, 07:05 PM // 19:05 | #36 | |
Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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Apr 23, 2008, 05:37 AM // 05:37 | #37 |
Wilds Pathfinder
Join Date: Aug 2005
Location: Supermans Crystal Palace
Guild: Legion Of The Dark Sun
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I just installed this mod and GOD DAMN I can't believe what I have been missing out on.. Everyone running around town in all their high res armor glory.
If my account gets stolen I'll post back and let you all know lol but if all goes well I have to recommend this little mod for those of you that love the pretty graphics in an instance and have longed to see it in towns and outposts.! |
Apr 23, 2008, 05:50 AM // 05:50 | #38 |
Lion's Arch Merchant
Join Date: Dec 2006
Location: Australia
Profession: Mo/
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I believe Anet should implement the option for High quality textures everywhere.
This isn't about supporting mods, this is about making the graphics of a game better in the same fashion as an unofficial mod. This is about giving people freedom of choice as computer hardware advances. Why should I, who have a 8800 Ultra OC, be limited by what others deem too hardware intensive for their 5 year old PCs? Those people can continue to play the game as they are currently, but others can play it with better eye candy. |
Apr 23, 2008, 06:23 AM // 06:23 | #39 | |
Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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There's no need. When the game was origionaly written, this was probably a bigger worry than it was today. Don't worry about it, it's a simple mod, and A-Net doesn't care about it. Time spent working on this is time not spent on some other project, and they have better things to do. |
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Jun 18, 2008, 01:58 AM // 01:58 | #40 |
Core Guru
Join Date: Feb 2005
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IIRC the reason I was told they wouldn't make it official was because of the increase in load times/download times. HR textures are 4x the size of the low res ones, so it'll take you 4x longer to load into zones and load new players (which is true). The reason your framerate doesnt get effected, even on old cards, is because rendering textures of any size really isn't the bottleneck of the rendering pipeline. Most people probably don't notice that everything takes 4x longer to load, because stuff stays invisible untill it loads, so you really don't even know it's loading. GW "streams" info from disk in low amounts, so you can load stuff while playing at good framerates, rather then have the game freeze for a second every time a new player loads into the outpost. The drawback to this is that it can take awhile to load something like a texture. Player models are invisible untill the texture is loaded, so thats why you wont really notice an increase in load times, because you don't "see" something loading.
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